Hi all, so I wanted to create sequence animation for special attack to my player. I found out that there is something like Level Sequence and Camera Animation Sequence. I watched this tutorial:
And set everything like in it. But I wanted to also change some properties to control morph targets of my player. So I created variable in Animation Blueprint and connected it to Sequencer
And as it totally works on Sequencer view, when I start a game morph tragets don’t work and it look like that no properties are sent from Sequencer to Animation Blueprint. To trigger Level Sequencer I am using Camera Animation Sequence attached to Level Sequence. I am doing it like that because I want to position whole sequence in front od Player.
Is someone know how to workaround this properties send or how to adjust Level Sequence to work with moving Player.