I don’t understand what is going on…
Here is my custom hlsl node (below image)…
The material editor seems to be able to treat it like a Texture Object.
It gets displayed in graph like a Texture Object. I can use it as input for the base color just like I can with a Texture Object. The preview window shows the effect…the same way it would show the effect if I used a real Texture Object as the input for the base color of the material…
So…what is it then? Is it implicitly cast to a Texture Object?
The main problem is this…I have a second custom node.
I want to use the first custom node as a “Texture Object” inside the second custom node. I want to sample from it like I can with a real Texture Object. But can’t because I do not get the implicitly create SamplerState that gets made for real Texture Objects that are inputs to custom hlsl nodes.