I want to make an FPS game as an experiment to track the performance differences between games** that move the world around the player** versus a game where the player moves in the world. I want to conduct this experiment using levels if that is possible.
I am new to UnrealEngine so does anybody know if there is any code available to move the location of levels in the world?
Essentially I want a persistent level with sub-levels. The player is at origin and everything associated with the player is the near origin as well. Now instead of moving the player when they press W. I want the world to move backward. But I’m not sure what function or classes can do that?