Is it possible to transfer large files using Unreal Engine Pixel Streaming?

I’m attempting to use Unreal Engine’s Pixel Streaming feature to transfer large files (e.g., modeling data or textures exceeding tens of megabytes) between the client and server.

Currently, I’m considering using WebRTC’s DataChannel to send data in JSON format, which involves chunking the file and reassembling it on the receiving end.

However, I’m concerned about the following issues:

DataChannel message size limitations may hinder large data transfers

Browser send buffer limitations could cause transmission interruptions

Complexity and error handling in the chunking and reassembly process

I would appreciate any advice or experiences regarding transferring large files using Pixel Streaming.