I would like to ask if it’s possible to tell, via blueprints, if the player character is standing inside a shadowed area?
The thing is I am building a game with temperature (in a desert), so I would like the temperature to slightly drop once the character is walking into a large shadowed area. Just like in real life, where you would cool down by getting out of the sun.
However I am using dynamic lighting only (day night cycle), because of this I can’t use a collision box or similiar static workarounds for the shadowed areas.
Is this possible and if so, how could I achieve this via blueprints?
Thank you for your help!