Is it possible to target a build to opengl ES 3.1 or lower in unreal 5?

Building a default scene can not open the scene on android latest available emulator with android 13 Tiramisu at the time of writing showing the following error:

Only supports ES 3.2+.

This happens with or without opengl es 3.2 ticked on the project settings. Not sure.
image

So how can I target it with a lower ES version?

I have the same issue. Did you find the answer?