Hello,
I created a character animation for a TPS shooter using the Animation Starter Pack.
Thing is, I want to be Idle, walk and run with the weapon on HIP. I can do that when Idle and Running, but not WALKING. That’s because there is no Walk_Rifle_Hip animation on the pack, only Walk_Rifle_Ironsights.
I was wondering if I could take the Walking animation from the waist down, and then take the spine position together with the arms from another animation file (Idle_Rifle_hip or crouch_rifle_hip) and use it on top of the walking animation (walk_rifle_ironsights), so that when I’m waking the gun stays on hip at all times while using the AimOffset that I already have.
Can that be done in a simple way? Can you create new animation files using the ones you already have?
I am very new to this, thanks in advance!