Is it possible to take half of an animation and use it on another to create a new one?

Hello,

I created a character animation for a TPS shooter using the Animation Starter Pack.

Thing is, I want to be Idle, walk and run with the weapon on HIP. I can do that when Idle and Running, but not WALKING. That’s because there is no Walk_Rifle_Hip animation on the pack, only Walk_Rifle_Ironsights.

I was wondering if I could take the Walking animation from the waist down, and then take the spine position together with the arms from another animation file (Idle_Rifle_hip or crouch_rifle_hip) and use it on top of the walking animation (walk_rifle_ironsights), so that when I’m waking the gun stays on hip at all times while using the AimOffset that I already have.

Can that be done in a simple way? Can you create new animation files using the ones you already have?

I am very new to this, thanks in advance!

Just use “Layered Blend per Bone” in AnimGraph :slight_smile:
https://docs.unrealengine.com/latest/INT/Engine/Animation/NodeReference/Blend/index.html#layeredblendperbone

Thank you, I called a new state machine and copied everything from the main body, then just changed the walking blend space and it works perfectly.

Now I just have to fix the rotation after the aim offset ends…