Is it possible to spawn objects using other blueprint in Editor Mode?

I want to simplify the placement of static meshes in the world by using another BP and its construction script.
It should help to set the correct rotations of objects depending on the global coordinates so that.
My idea is that this BP should spawn a simple (not a subsidiary) static mesh (which is not a BP) at its location when I press a button while working in Editor Mode.

I didn’t find such functions when creating a construction script and no information about anyone doing something similar.
Is there any way to spawn objects this way or some alternative way?

Its called bluetility. Try a quick search for it.

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