Is it possible to spawn a static mesh onto an actor using PCG while editing the actor?

Lets say I have a subdivided plane.

And I have each vertex be a location to spawn a static mesh

But I want to use the mesh editing tools to move the points around or add new points.

Why is this not possible using PCG?

I understand it is a static mesh so it cant be dynamic.
But PCG is not able to sample dynamic meshes the same way… or im missing something