Here’s what I’m trying to do: I have two planes, and I want to move Plane A so that it snaps exactly to Plane B as soon as they get close. In Blender, I can enable snapping and make it follow edges or faces, which makes alignment super precise and easy. But in Unreal, I haven’t found a way to do that kind of exact surface-to-surface snapping.
Is there a tool or setting in Unreal that allows objects to snap directly to the surfaces of other objects while moving them? I’m doing some layout work that requires things to line up perfectly, so I need a precise method, not just eyeballing it.