Is it possible to slomo(time dilation) in specific area?

so, in my project to make slomo im using the time dilation, but now i need somehow slomo game in specific area(smth like slomo grenades or timeblending holes idk=) ), so is it possible in BP?

if i get u right when ill do it for triggerbox only everything inside will affected by dilation?

You can only change time dilation globally or for specific actor. So you can make box component or trigger box to manipulate time dilation of actors that enters and leave the box.

No, you need to program it to set actor that enters or leaves the box time dilation using collision system and overlap events. physics system does not support regional properties, but you can create illusion of it by setting properties of actors when they enter or leave the specific region of level.