Hi, currently i am learning unreal and the way to developing games. and i have a question about multi-level simulating.
since my game is tactics game, AI takes the control of character.
and player can move between other maps.
so there is multiple maps at same time and each maps has some buildings, characters which dynamically added or removed while playing game.
but all maps uses same coordinate systems. which start from (0,0) to (x,y).
and while player playing on a map, other maps should be simulated. so that all maps time is same.
so all the buildings, characters on different maps should can move or interact thing at same map at same time. and since AI takes all the control of characters, there should be nav-meshes on each map which basically exist on same position. even while that maps are not being rendered currently.
i think i can do it my self by creating and editing many of engine features but i want to use engine’s feature if unreal engine does support that kind of thing. so that i can use there well coded feature instead of mine.
any information or link to some site would be thankful.
thank you for reading and hope you have a great day