Has anyone created and/or figured out a way to essentially shrink wrap UE4 terrain to an imported mesh?
Wouldn’t that be such a neat idea?
Has anyone created and/or figured out a way to essentially shrink wrap UE4 terrain to an imported mesh?
Wouldn’t that be such a neat idea?
Hi, have you haver figured out how to solve this problem?
Define shrinkwrap.
Also, in short you just cant.
The landscape uses a maximum of 1vert per meter.
There is no guarantee a mesh vertex will fall anywhere near that landscape vertex.
You can look into heightfiled mesh as a possible alternative. 9 years down the line ofc.
Back then, you just used meshes.
Even now, you should still just use meshes.
You have to bake the mesh to a heighmap and then import the heightmap in as a new terrain