I’ve tried googling and searching the forum but can’t seem to find a simple yes or no to this question. I’m much more familiar with Unity and taking a stab at doing a project in Unreal.
In Unity, I would make an animation clip, and toggle visibility on or off for objects i’m animating. Is this possible in an animation or event graph? I haven’t been able to find any nodes that suggest it is when searching in the graph.
I’m making an object that explodes 1/3rd into playing the animation so I need to do a simple , play animation -> play particle event -> turn off visibility of object that “exploded”.
Am I approaching this incorrectly?