Basically set how far away the max value will be for a sound to be heard.
I have a bunch of projectile shooters, and I don’t want to overwhelm the player with the projectile sound every time it’s fired from one of the many projectile shooters.
Basically set how far away the max value will be for a sound to be heard.
I have a bunch of projectile shooters, and I don’t want to overwhelm the player with the projectile sound every time it’s fired from one of the many projectile shooters.
Sure.
UnrealEngine uses Sound Attenuation Model for this stuff.
You can assign to each sound how exactly it will propagate through space
You can change radius(Or use not sphere, but cone or capsule for “zone”), distance, equations and a lot of different stuff
This is perfect!
My question is how do you add this to your blueprint script?
EDIT: Found it! It’s under the audio component you can add to your blueprint!