Hello I’m currently playing with the amazing « Geometry Script » and I can modify by blueprint my existing Static Mesh using the « Generated Dynamic Mesh » and create new Static Mesh Asset,… All goods !
At some point, because I have added triangles and new UV channels to my mesh, I had to create a new Light Map UVs no problem with that, I created an « Editor Utility Object » to access to the « Static Mesh Editor Subsystem » and create a fonction to update the Lod Build settings and Generate the LightMap UVs.
Now I would like to set by blueprint the « Light Map Resolution » and the « Light Map Coordinate Index » to my Static Mesh Asset, and I can’t find the way to do that…
Editor Utility Object :
Variables in the Static Mesh Editor I want to change via blueprint :
Thanks for your help
Best Regards