I had a look under custom collision , but I could not see the option to ignore weapon damage.
Yes that is possible. What project are you based on? Most of project defines Weapon channel. If you don’t, you have to add it, and use that trace as weapon damage.
Thanks,
–Lina,
Hi Lina,
The project is based on the first person starter (not ShooterGame).
I’ve added:
#define COLLISION_WEAPON ECC_GameTraceChannel1
inside our game header file but we’re not seeing anything in editor for ignore weapons.
Any ideas?
Thanks,
Jon
Oh nevermind, I got it
Had to edit the DefaultEngine config file too.
Thanks Lina!
Yes that is! Glad you figured that out. We’re working on documentation for Collision configuration system (INI file). Thanks!
–Lina,