Basically If I have an actor and I want to move it along a predefined spline is there an easy to do that using the sequencer? I’ve done similar thing using the blueprint component, but I want to be able to more accurately define it’s animation. I know you can do something similar with the camera rig rail, but I want to apply to other actors.
Take a look at this post:
https://answers.unrealengine.com/questions/761596/animating-planes-with-sequencer.html
That did it! Thanks!