Is it possible to set a Verse Value to a User inputted value from the UEFN Slider

I am trying to set a verse variable within the a widget BP to the value of a UEFN Slider which is changed in game, this is so that I can read the value of the slider in verse, but I am having trouble. Above an image of my current view binding. I have tried changing the type of arrow but nothing seems to set the the variable to the sliders value in game. Is it possible to retrieve the sliders in game value?

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Hello @GhostLMG123 how are you?

I’ve been trying to do it and I found this tutorial that shows how to do exactly what I understand you want to do!

Please check it and let me know if it solved your issue or if you need more help!

@BRGJuanCruzMK Thank you for the video i did find it helpful but it was not quite what i was looking for, my apologies i understand my explanation may have been difficult to understand i was looking to find a way to read from a slider placed inside a widget blue print, so that it can follow animation that are present within that BP.

Though i did find a workaround. I made a custom better looking slider material, and put it in a image(this is just for show) in the BP and then disabling its interactions in the behaviour section of the details panel. I use verse (same as in the video) to place a real slider that can be read behind the fake one. This way the fake one can follow any animations but the real one still handles the interaction.