Is it possible to set a Format Text that can be referenced in Class Default Value?

I would like to assign a weapon description created using Format Text based on parameters to a Text variable, but is it possible to make this in a form that can be referenced using Class Default Value?

Editing such variables is usually only possible by executing a function at runtime. However, I thought that it might be possible to set pre-edited Text by defining the format in advance, just like the Default Value of other variables, and assigning other Default Values ​​that already exist there.

Is something like this possible?

Why not just use the constructor to append the needed prefix => name => suffix to a new variable that holds the combined string of all of the attributes?

Changes in editor of an actor

It would probably be a good idea to populate the information via data assets.

You can of course the set default values of the prefix, name and suffix in this case and it will propagate to the combined name.

Can data created in this way be retrieved via Get Class Default? This is the most important thing. I did a quick test assigning a variable from the Construction Script and failed to get it.

Also, I can’t use data asset. Some of the data I want to make variables are component-specific, like the Mass of a mesh.