Hi, everyone. Currently I am having 2 to 3 set of Niagara particle in the Stage. I was wondering if we could set a bounding box area that overwrite the behavior of existing particle system. (Example, There is 2 to 3 set of Niagara particle is float around the scene. When Trigger is on, Particle near the Bounding Box will switch the behaviors’ and move (attraction+vortex) to the center of the bounding Box.)
Hope to get few pointer on how it could be done.
Thank you.
It is not for a real-time game, I am do this for a animation project.