Is it possible to scale a Spawned Emitter?

I’m trying to reuse emitters I’m spawning on various parts of a character, some I want different sizes. Is it possible to spawn the emitters and scale them threw blueprint?


Hey CGRonin -

Yes, you absolutely can do this all you need is reference your Emitter or pull off the Return Value of its spawning and add the Set Relative Scale 3D node.

Thank You

Eric Ketchum

Or use Spawn Emitter at Location node within Blueprints instead of Spawn Emitter Attached… That node includes a scale factor built in.