Good Morning - I have a hopefully simple question that I can not find the quick answer to (which is probably because I’m using the wrong verbage). Is it possible to save a set of blueprints and be able to reuse in all my other projects? For instance, I’m reading about creating a camera controller for a top down project… Could I somehow save the camera controller and just import/paste it into a new project so I dont have to re-write it again? Seems like being able to reuse blueprints/code would save a lot of time once you built up a little library. Thank you
Hello,
You can MIGRATE your blueprint to another project.
Do NOT copy/paste anything to another project because all assets have dependencies and references and you can break those if you try to do it yourself.
So how do you more experienced guys do it? just create a “Master” project add the effects, and camera controllers in, and then migrate them out when needed? Feel like I’m missing something (Sorry!) If I create a cool laser effect and want to keep it to reuse later, or a cool behavior tree, etc?
If they’re BLUEPRINTS, MESHES, or TEXTURES, you should have no trouble migrating them.
If they aren’t, (Not 100% sure how BEHAVIOR TREES work; I don’t use them. I create my AI from scratch), then you can test the success of the migration with a STAGING PROJECT (basically an empty project that you can test assets in). If the migration is successful, you can migrate that to your MASTER PROJECT from which you can draw from for future projects.
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