Is it possible to save every actor in the game using get all actor of class?

is it possible to save every actor in the game using get all actor of class ?
What do I mean is getting all actor transform in the game and save it or get all actor with interface and save them

Hello,
Are you speaking at runtime or in editor?
In editor you can get all actors in the level, and then get root components where the transform is stored.

What do you mean by save?

  • Export some information outside of UE: like the hierarchy and transforms in a text file maybe?
  • Save the corresponding assets in the content folder?
  • export the corresponding assets to FBX/glTF outside of the editor?
  • Save some properties of your level to reuse in a following session ? Saving and Loading Your Game | Unreal Engine Documentation

what i mean by save is like save the transform in the save game blueprint and load it and am talking in runtime I want it to take al actor transform and save it I don’t want ti make it for each character and work for multiple charcther