Is it possible to save an image/file to a users disk through an Unreal Engine game?

Hey everyone!

So I’m just curious of the possibility of installing images or files to a players hard drive through Unreal. I’m working on a sort of ARG game, and thought it might be a cool addition to have an image install to the players computer for examination.

If you know of a way to do this, or if it’s not even possible please let me know, thanks!

Not via blueprint (without any plugins), blueprint don’t have any network communication or file manipulation APIs binded for security reasons (at least thats what i read on AnwserHub from Epic once), you need to this in C++ or get plugin that provide those functions to blueprint. In C++ this is definitly possible, UE4 APIs provide ton of system API wrappers, got HTTP client implementation and file system manipulation.

heres a couple nodes that may do what your looking to do. they may be from 's victory plugin, i know the bottom one is but not sure on the top two. theres also nodes in the victory plugin for getting the install directory of the game.

Try checking out Low Entry on the marketplace. They offer a lot of plugins that will extend those features to BP. You’ll want the LE File Manager extension. Like Thompson mentioned, 's victory plugin has a lot of amazing methods that will get you where you need to go as well. And like mentioned, the C++ API offers a lot of really easy methods to do what you’re looking for. Some quick links::
Victory Plugin
https://forums.unrealengine.com/development-discussion/blueprint-visual-scripting/4014-39--s-extra-blueprint-nodes-for-you-as-a-plugin-no-c-required

LE File Manager:
https://www.unrealengine.com/marketplace/profile/Low+Entry

C++ API:

I have released a plugin named “ImageCache”, I think most problems caused by net images can be solved by the plugin.
Marketplace Url:

Something I wrote about this exact topic!

Import an Image from Explorer in Runtime - Development / Programming & Scripting - Epic Developer Community Forums (unrealengine.com)