Is it possible to run Unreal faster than realtime?

Just a question I’ve been trying to answer. For example, robotics simulators can run faster than realtime (sometimes several thousand times). This is achieved by increasing the physics step size and possibly running headless.

I was wondering if it were possible to get unreal to act as a faster-than-realtime simulator as well…

Check this out: Slowmo and Game Pause via Blueprints Tutorial - Blueprint Visual Scripting - Unreal Engine Forums