Is it possible to run an specific npc Animation when moving?

I am trying to move my NPC with a specific animation (charged attack), but when the NPC is moving the standard move locomotion is executed, so I can not change it

Anyone knows if it is there any other way using code?

Example to execute (charge attack)

NPCAnim.Play(NPC.Anim_RunAttack,?BlendInTime:=0.25,?BlendOutTime:=0.25)

1 Like

You can play the animation in a Sequence by referencing the NPC Spawner, but it only works if you have 1 NPC per spawner, idk why this is a thing, it’s in their documentation somewhere

Otherwise I’m not sure they can move, and if you’re also trying to use the focus_interface to choose where the NPC looks you’ll have even more trouble

But will not the sequence stop when the NPC moves?

No it’s intended to be used like that, as I said it’s somewhere in the docs, it can reset when you change the focus though