Is it possible to rig a hair groom to control how the hair moves via bones or controllers?

Hi there!

Is it at all possible to create a rig with a Ornatrix groom or maya scene to control a hair groom via bones or controllers or dummies? Maybe to control the guides’ extremities and how they move? Or using Physic Capsules, or using the wind? is there any way possible?

I ask for example for a character that has a ponytail, and we want to have the animator animate the ponytail in whatever fashion they want in order to convey a more powerful and custom movement for the ponytail, since animators love to animate secondary movements themselves and not let simulation do the work. The simulation, while functional, doesn’t give any room for extra dynamism or anything.

So far the only answers i have would be to use physic asset capsules to define where the simulation of the hair will block from going into via collision. And possibly use empty bones and placing capsules on those to create a movable volume to prevent the hair from going in certain places or rather preventing it from going through a specific space.
Or use wind somehow.

Thank you very much!

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