Is it possible to retarget an animation from any skeleton to my own custom skeleton in ue5? I'm so lost

Basically everyone is asking “how to get maximo animations onto the ue5 skeleton” but I don’t have the ue5 skeleton, I’m using a custom one with facial bones n stuff.

I just want simple animations for my NPC guard and have no clue how I should approach this.

I downloaded a lot of animations from mixamo which I’d like to use for my own but inside ue5 the root bone gets locked for some reason and my NPC is just sliding and floating while the root bone is absolutely anchored. But in the animations the root bone moves, and his feet are achnored.

Anyway to solve this I thought maybe instead I can just get the default mixamo skeleton with these animations and just retarget them to my skeleton inside ue5.

Is this possible? I don’t know where to begin because a lot of the tutorials completely gloss over this stuff and basically don’t want anyone to have facial animations or to use meta humans only.

Hello there @Anthony_Attwood!

I think the best approach would be to fully retarget the Mixamo animations to your own custom rig using IK Rig and IK Retargeter.

The process should work as long as both skeletons have equivalent bone chains. And as long as you don’t include your facial bones with IK Rig, they won’t be affected by the process. You can check the details in the guide below:

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Thank you for this, I’m just going through documentation right now to learn all about unreal IK rig system (because I had no idea) and setting up the Ik rig for my NPC now :slight_smile:

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