Basically everyone is asking “how to get maximo animations onto the ue5 skeleton” but I don’t have the ue5 skeleton, I’m using a custom one with facial bones n stuff.
I just want simple animations for my NPC guard and have no clue how I should approach this.
I downloaded a lot of animations from mixamo which I’d like to use for my own but inside ue5 the root bone gets locked for some reason and my NPC is just sliding and floating while the root bone is absolutely anchored. But in the animations the root bone moves, and his feet are achnored.
Anyway to solve this I thought maybe instead I can just get the default mixamo skeleton with these animations and just retarget them to my skeleton inside ue5.
Is this possible? I don’t know where to begin because a lot of the tutorials completely gloss over this stuff and basically don’t want anyone to have facial animations or to use meta humans only.