Hello! I have several assets from a single seller on the Marketplace that all have skeletal meshes with morph targets that each do similar or exactly the same thing. My problem is that several of them are named differently and I wanted to use a timeline to cycle through these for all dynamically spawned actors. It’s working just fine at the moment, (no errors from calling a change to a morph that doesn’t exist), but I was hoping there was a way to rename the ones that are different so I don’t need a bunch of if=meshA setmorphA, if=meshB setmorphB, etc. Is this possible?
Hi, did you find way to do this?
Thank!
Sadly, I did not. I spent a week or so trying to find an answer but never did. I’m decent with Maya but never could get the exported meshes to behave properly after I edited them so I just settled on doing each one individually.
Allright thank, well i let you know if i find a way to make it work.