Is it possible to recover a uasset file which has been corrupted during a crash on save?

In a previous session, I had done a ‘Save All’ and quickly hit the Play button. This caused the editor to crash. When I tried to relaunch my game from the launcher, it immediately crashed with an empty crash report. After some investigation, it turned out that a specific animation blueprint asset was the culprit of the crash. After giving the asset a temp name, I was able to load my game again. Unfortunately, reverting the asset’s name and trying to load it in the blueprint editor causes this report.

Is there any way for me to recover this blueprint?

Hey coffeetime,

Unless you have the blueprint backed up somewhere, there’s no way to recover it.

Regards,

Jonathan

If you still have Auto-Save (UASSET) of it working, yes it is.

if you don’t know how to load a UASSET file, follow that link :

Just came back here to say THANK YOU so much, my 3 years old project had a main file corrupted, and thanks to you i’m back to work.