In a previous session, I had done a ‘Save All’ and quickly hit the Play button. This caused the editor to crash. When I tried to relaunch my game from the launcher, it immediately crashed with an empty crash report. After some investigation, it turned out that a specific animation blueprint asset was the culprit of the crash. After giving the asset a temp name, I was able to load my game again. Unfortunately, reverting the asset’s name and trying to load it in the blueprint editor causes this report.
Is there any way for me to recover this blueprint?