I’m trying to detect whether I’m playing with default player start or with current camera location. There’s code that will spawn you at the closest checkpoint, but I want to be able to use the Spawn player at Current Camera Location. One way to fix this would be to find the value of “Spawn player at…” in the game mode blueprint. Is there any way to do this?
I have already tried getting the player spawn point and measuring the distance, but a new player spawn point is created, and I would have to differentiate between the two spawn points to be able to determine if I’m far away from the original spawn point. Of course, since we only have one player spawn point this would be a good solution, but it would be much more consistent if I could find the values used by the editor.
It is also possible that this value is exposed in c++ but not in blueprints, but I have not been able to find any proof that reading this value is possible at all.