I want to get the world position of a vertex on an object based on its UV coordinates. I noticed that there’s a Absolute World Position node in the material editor. My plan is as follows. Given the query UVs as input, if the TexCoords is close to that one, I write the Absolute World Position to some place readable from the Blueprint. Is this possible? Or should I try a completely different approach? I am certain that getting the world position of a object’s vertex based on the UV is doable.
Hey there @Twilight0104! I’m no material wizard, but I don’t know if there’s a native blueprint mechanism for getting material information out of the node other than just reading a parameter. However, if you need world position of a vertex, Rama’s plugin pulls that off for me in a pinch: