I want a situatoin where the hearing of the player can be altered with effects (kind of like on a trip). I have various sound sources placed in the world with spacialization and attenuation. I tried out two approaches:
- If I route everything on a audiobus and use a sourcebus
- I use a Metasound with audio bus reader
but with both strategies I lose the attenuation and spacialisation of my sound sources placed in the world.
would love to hear your ideas am I doing something wrong?
thanks!