is it possible to project a spline-mesh into a runtime virtual texture?

is it possible to project a spline mesh into a runtime virtual texture?
i dont find any node to link to a RVT from within a blueprint (e.g. spline mesh).
is there a way to do it?

There should be. The online training video shows how to do it with the road. Which I believe is a spline…

Obviously doing this would make the road part of theblandscape and not raised unless you also sculpt the landscape…

it works great with landscape splines…but my use-case would be generated meshes through a blueprint (like spreading meshes along a spline, or spreading mesh-splines across a spline or spreading decals along a spline and such), a blueprint node would be necessary that could expose itself as a parameter which then could be set in level with the RVT to render to.