I’m hoping to recreate an effect which features in Adobe After Effects. The ‘Posterize Time’ effect allows users to manually set a frame rate for a particular element in the video (layer). I use this effect to stylize my videos. For example, you can get a hand-animated or stop-motion style look by bringing the FPS down to 12.
I want to apply it to an animated character. The end result being that the character would have an FPS of 12 but all other elements in the animation (such as the camera moving through the scene, foliage, lens flare) would run at the correct FPS without this ‘Posterize Time’ effect.
Can something similar be achieved in Unreal Engine?
As an example here is a clip running at 25 FPS (smooth frame rate)
And here is the same clip with the ‘Posterize Time’ effect (12 FPS)