I wanted to play a level sequence that controls the walk path of my npc from a behavior tree task. This is the code but it doesn’t work:
Anyone know if this is possible? I mean there’s clearly a node for it but I just don’t know how to use it and can’t find any tutorials on it, can someone let me know how to do it?
here’s the behavior tree for reference (it’s not finished yet)
How else could I go about making this walk/patrol path?
Thank you for any replies