Currently I get audio data streamed from server (ElevenLabs) and generate USoundWave assets, and them play them sequentially in Audio Component. But I get noticeable seams between these objects when they’re played, and this is a problem.
To fix those annoying seams in the streamed audio, try adding a smooth crossfade between the USoundWave assets. It should make the playback way less noticeable. Hope this helps
1 Like
Yes, you can achieve this with RuntimeAudioImporter, particularly using the Streaming Sound Wave