Is it possible to play audio stream somehow?

Currently I get audio data streamed from server (ElevenLabs) and generate USoundWave assets, and them play them sequentially in Audio Component. But I get noticeable seams between these objects when they’re played, and this is a problem.

C++
Audio

To fix those annoying seams in the streamed audio, try adding a smooth crossfade between the USoundWave assets. It should make the playback way less noticeable. Hope this helps

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Yes, you can achieve this with RuntimeAudioImporter, particularly using the Streaming Sound Wave