When I play 2 different Monatges on different meshes(Actor picks up a weapon), Montages are always interrupted when my character is too close to a weapon. But when it steps aside, montages are successfuly playing simulteneously.
I’m using Play Montage Node. Could you please help how to stop interrupting
UPD
These are videos with erroneous and expected behavior. Including 4 screenshots of Blueprint
It is how it behaves now. The animation is frozen as it starts to play. The Play Montage node always goes by Interrupted way
Character blueprint of the character
Animation bluprint of the character
Main blueprint of little Quinn from the screenshot. It’s supposed to be moving together with character.
AB for little Quinn
It is what I expect to get when I run 2 montages with desired animations at the same time. I’ve managed to achive it with Animations within AB(State Machine) But I am sure when It comes time to add effects, it will be issue if I cannot use Montages. I would like to fix current issue with montages. Any help is still appreciated.
I’ve figured out what is wrong. Play Montage node cannot be run again until desired animation from same node has played back, otherwise the animation will be rerun again and again with every tick. I added Do once node and now it works good.
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