Me and my Gamelab team (school) are working on a game that includes forest fires. In order to make this work, the programmers assigned our tree meshes to BluePrints. When I build levels I need to mass-place trees (which are now BluePrints), any idea on how to make the Foliage Tool use BluePrints instead of meshes?
This is very important to me.
It would (in theory) enable the ability to paint instances of ‘GrassClumps’ (pivot painter BP) and efficiently have a whole landscape of waving/interactable grass.