Is it possible to pick up an unfractured Geometry Collection using a Physics Handle?

Unreal 5.3 - I wanted to confirm if it’s possible as other topics only discuss not being able to pick up the fractured shards.

I have a physics handle that lets me pick up an actor consisting of a static mesh component of a cube. An identically configured actor but with a geometry collection instead of static mesh does not.

I’ve confirmed the component going into the component slot of “Grab component at location” is the right one in both cases, but when I call “get grabbed component” from the physics handle to check if something’s there, it’s empty when I try to grab the Geometry Collection actor.

Physics is enabled on both, and with the unfractured Geometry Collection I can push it with the player’s body and see it bounce off walls and stuff. However when I call “is simulating physics” on the component it returns False.

I’ve tried alternatives like removing the the StaticMesh actor and spawning in a Geometry Collection actor when the StaticMesh actor receives a Hit Event, but that immediately crashes the editor. Similarly having a non-physics Geometry Collection component in the same actor as the StaticMesh, and then on component hit removing the StaticMesh and enabling visibility and physics on the Geometry Collection also triggers a crash. There seem to be quite a few topics complaining about that.

do you mean picking up GC is the issue? sorry if i misunderstood question

Physics Handles let you “grab” actors and physically connect them to the Handle like they’re being held with an invisible hand. Normally the actor you’d pick up with the Handle would consist of a Static Mesh Component with physics enabled.

I’d like to know if its possible for the connecting component of the actor to be a Geometry Collection mesh instead of a Static mesh, as when not fractured they share a lot of similar properties. So far I have been unable to get it to work.

try to ad tag to gc actor and pickup that way. there is no direct access to individual fragments in rest collection, only indexes. also i was experimenting and i can pick gc but then when i eg crumbled actor (gc) it did use orig location where i picked up from. i dont have any physics handle setup i only tested with tag on overlap and that worked.