I am working on a new tool where I create a procedural mesh within the construction script of a blueprint. I’m using an L-system to create the procedural generation of tree branches and turning them into static meshes. I then want to extrude the mesh component and overlap the mesh with my landscape, and use a difference Boolean to create tree-branch-shaped holes in the landscape to make it looked like the ground is cracking.
Is there a way to do a difference Boolean between a static mesh component of a blueprint and a landscape? Or is there a better way to create a procedural cracking tool on a landscape?
I appreciate any help.