Is it technically possible to access the terrain’s splatmap to paint the terrain at runtime or does the terrain?
Or does the terrain use vertex colors perhaps? If that’s the case are the terrain’s vertex colors editable at runtime?
Is it technically possible to access the terrain’s splatmap to paint the terrain at runtime or does the terrain?
Or does the terrain use vertex colors perhaps? If that’s the case are the terrain’s vertex colors editable at runtime?
Hey bigzer -
Due in large part to the way tessellation of the landscape with LOD is handled, you cannot alter landscape materials at runtime.
Thank You
Eric Ketchum
Alright we’ll take another path then, thank you Eric
David