Is it possible to organize custom/local content in the Vault?

I work on numerous unreal projects at any given time, along with a central project that I create sharable bundles in. I’m currently migrating those bundles by hand, but I’d LOVE to be able to use the vault workflow. So, is it possible for me to create my own local bundles that I can easily install into other projects without having to upload them to the Unreal Marketplace first?

Hi Keith,

Unfortunately not, but i’ll run the idea past the team. The best workaround I can think of is moving the desired asset bundles into a base project, then duplicate that project whenever you want to start a new one with those assets.