Is it possible to move Individual Vertices in either blueprint or C++?

I am wanting to make a simple mesh manipulation script by having an array of vertices and moving those vertices in run time. I am having a problem seeing if this is even possible in unreal as it isn’t possible in blueprint and my knowledge of c++ is a little more limited then i’d like. If anybody has any suggestions or tips on if this is possible or not id be very thankful!

What you’re looking for is a procedural mesh.
It’s a bit more complicated than just vertices since you also have to say how those connect to become triangles, but that’s your best bet.
The procedural mesh component is available in both bp and cpp

Though performance will take a hit if you use too many

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Thank you!

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