the question is practically the one in the title. I’ve tried using timeline and various solutions, but I can’t get it to work. Does anyone have an idea how this can be done.
Thank you in advance.
Timeline is the way, because it will move the pawn at a predictable rate. Any option where you move it a certain amount in a certain time will have to compensate for machines running at different speeds, and end up being more complex.
Can you show your timeline code?
Apart from length, splines have duration - you can treat them as Time. What’s more, you can normalise the distance accordingly:
Not a direct answer to your question, more of a thought process behind it and a different way of working with splines. Hope you can leverage that.
Thank you very much.
This approach is very interesting. I already find a way to move the object how i want it, but i did’t think of using the duration of the spline.
What you see in the image, is what i have done. But probably there is the problem you pointed out, because on small spline it work, but on more complex and long spline it doesn’t work.
Now i will try to do something with you idea. Thanks