Is it possible to move a destructible mesh after destruction?

I have debris floating around in space after destroying a couple meshes. I wanted to make all the pieces go off into a certain direction before deleting them in order to give the appearance that we’re floating away as the player gets warped out of the area.

Is it possible to move all the pieces of a mesh after its been broken apart? If so which BP nodes would do that because so far everything I’ve tried(set world location, add impulse, set actor location) just makes it vibrate in place while its floating around.


PhysX is what you’re looking for.