I have a widget that’s added to viewport on the player and a seperate actor in the level with a widget component in world space. Is there a way to mirror the player widget to the world space widget to show changes the player is making?
Yes and will probably involve:
Okay, interesting. Originally what I tried to do was create the widget and add to viewport on the player, then I passed that widget reference to the actor in world and set the widget in world space to the reference. This does “work” but with two instances of the same widget they were conflicting with one another and causing all actions to basically cancel out.