Hello there.
I’m currently setting up the streaming levels of my project in order to to load and unload my game levels (level1, level2, etc…) as I want. But in the meantime, I’m using streaming levels to partitionate my scenes into sublevel, so my college and I can work at the same time (using perforce, each of us can get out only the sublevel he is working on).
My level architecture is as follow:
Persistent_Level:
→Persistent_Level1:
→LD_Level1
→Lighting_Level1
→Enviro_Level1
→Persistent_Level2:
→LD_Level2
→Lighting_Level2
→Enviro_Level2
etc…
My problem is that asset present in LD_Level1 for instance, don’t show up when I’m opening Persistent_Level. Persistent_Level1 is display, but it seems empty.
I’m pretty sure it use to work that way, but maybe I don’t remember correctly. Is it not possible to stream sublevel under sublevel ?
Thank you for your help

