Is it possible to managae Sub-levels under sub-levels ?

Hello there.

I’m currently setting up the streaming levels of my project in order to to load and unload my game levels (level1, level2, etc…) as I want. But in the meantime, I’m using streaming levels to partitionate my scenes into sublevel, so my college and I can work at the same time (using perforce, each of us can get out only the sublevel he is working on).

My level architecture is as follow:
Persistent_Level:
→Persistent_Level1:
→LD_Level1
→Lighting_Level1
→Enviro_Level1
→Persistent_Level2:
→LD_Level2
→Lighting_Level2
→Enviro_Level2
etc…

My problem is that asset present in LD_Level1 for instance, don’t show up when I’m opening Persistent_Level. Persistent_Level1 is display, but it seems empty.

I’m pretty sure it use to work that way, but maybe I don’t remember correctly. Is it not possible to stream sublevel under sublevel ?

Thank you for your help

1 Like

Hello there @Ajioze!

Checking around the community, nested levels are not fully supported between UE, meaning your setup won’t work as intended. The best approach would be to use a single, main persistent level, and tie all sub-levels to it. Even if the editor allows to create the nested structure, the data will not stream accordingly through the chain.

To setup the new structure, I suggest checking UE’s docs covering level streaming:

Thank you for this precision! It would be super handy if it could work this way. I’ll go back to my previous structure then, where I organise my sublevel into folders named level1, level2,…
I mark this post as resolved. :waving_hand: