yes and no. it computes the sun light that you would see from the space perspective. it’s not an illusion tho. it’s an “accurate” direction, cause it’s based on the fact that the sun is in the center.
and… i’ve been a lil intrigued and noodled the triggered stuff. the light direction, material and gravity switch. the gravity has no tick update to reorient itself and the camera is pretty f-ed, but the switch completely works. the shadows are on the planet where you are and the other has the space version of the material.
in a slow approach or distancing scenario, you probably should use some more shader tricks to transition the material switch. i mean… the sun light angle should be accurate either way. but the shadows will pop in or out if you choose the wrong distance for the switch.
also… you can add more graphics to the space materials, but you have to code all the shading yourself. this is the fun part tho, imho. if you like shader development.